Jakub Petr | Technical Game Designer
About me
I'm a Technical Designer with 3 years of game development experience, currently studying Design and Production at Breda University of Applied Sciences.


Project Responsibilities
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Building a complex player anchor system
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Designing the player climbing dynamics
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Facilitating teamwork for a team of 37 people
Atan
Technical Designer
Atan is an action-adventure game where you traverse a massive colossus. Use your climbing skills together with your bow and anchors to journey over the massive giant.
Project Information
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Project type: Student
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Team size: 37
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Project Duration: Ongoing
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Platform: Steam


Project Responsibilities
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Game balancing
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Design and implemention of the progression system
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Creation of UI wireframes and implementation of UI art
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Creation of turret upgrade and buying menus
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Design of turret upgrades
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Design of weight system
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Managing design documentation
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Creation of pipelines for our team
IronLine (2023)
Technical Designer
Iron Line is a tower defense game where you are one of a few train conductors capable of traversing on the Iron Line. Will you survive the onslaught, or get an express ticket to the afterlife?
Project Information
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Project type: Student
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Team size: 9
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Project duration: 8 weeks
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Platform: Steam, Itch.io


Project Responsibilities
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Creation of system for selection a variety of unit types
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Creation of a system for commanding a variety of unit types
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Creation of simple unit AI
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Creation of RTS camera controls
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Creation of research documentation
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Creation of how to documentation
RTS Unit Control
Technical Designer
RTS Unit Control is a recreation of the same systems from the game Age of Empires 2. This is a solo project in which the player can select and command both units and buildings.
Project Information
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Project type: Student
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Team size: Solo
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Project duration: 8 weeks


Project Responsibilities
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Design and implement a king of the hill gamemode
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Design and implement a lightning based weapon
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Design and implement a dual state enemy
King of the Hill
Technical Designer
This project is a king of the hill style twin stick shooter, where the player needs to hold the hords of enemies at bay with his lightning weapon and prevent them from contesting the hill area.
Project Information
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Project type: Student
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Team size: Solo
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Project Duration: 8 weeks

Projects

Project Responsibilities
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Create and set dress the starting level
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Create sketches and blockouts for multiple levels
Fungus Funk
Level Designer
Fungus Funk is a top-down shooter where you as Fun-guy, need to liven up the disco floor by making everyone dance! You can also have dance-offs with disco goers and possess them.
Project Information
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Project type: Student
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Team size: 14
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Project duration: 8 weeks
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Platform: Itch.io


Project Responsibilities
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Design of Upgrades for the base
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Creation of flamethrower and laser gun VFX
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Co-Design of the heat management
Thermal Grid
Game Designer / VFX Artist
Thermal Grid is a tower defence game where you have to build and manage your power plant, while defending from the oncomming hords of robotic penguins.
Project Information
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Project type: Student
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Team size: 3
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Project duration: 12 weeks


Project Responsibilities
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Creation of C# scripts to showcase the exhibits in the correct positions and rotations for the user
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Publishing on IOS and Android
Muzeum TGM Rakovnik
Technical Designer
Muzeum TGM Rakovnik was an AR application made for a muzuem of the same name. This project was a showcase of a couple exhibits that we have put into AR for people to freely look at.
Project Information
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Project type: Commercial
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Team size: 2
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Project duration: +-3 weeks
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Platform: Android, IOS


Project Responsibilities
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Implementation od AR exhibits
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Creation of builds and publishing on mobile platforms
ARCHAIA
Technical Designer
ARCHAIA is an AR application made for the book "SONDA DO ARCHEOLOGICKÉHO SRDCE VÝCHODNÍCH ČECH". This book showacase a couple archeological findings that we have put into AR.
Project Information
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Project type: Commercial
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Team size: 14
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Project duration: 8 weeks
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Platform: Itch.io
